EMDT48: Gont, Nest of Spies – Echoes From Fomalhaut #02
3 000 Ft
Spies in the alleys, smugglers in the tunnels, and something strange in the Dreamlands – Echoes From Fomalhaut #02 drops you into a web of intrigue beneath the surface of a seemingly ordinary port town. Perfect for sandbox GMs who love secrets, schemes, and the occasional cursed pig.
Megjelenés: june 2018
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4 készleten
EMDT48: Gont, Nest of Spies – Echoes From Fomalhaut #02
Scheming port towns, dream-haunted cities, and secret tunnels beneath the streets – Echoes From Fomalhaut #02: Gont, Nest of Spies is a 44-page old-school fanzine filled with adventures, campaign material, and referee advice for Advanced OSR rulesets.
Featuring artwork by Denis McCarthy, Matthew J. Finch, Stefan Poag, Andrew Walter, and others, this issue blends intrigue, sword & sorcery atmosphere, and a touch of the dreamlike into a playable toolkit for fantasy campaigns.
Inside you’ll find:
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The Four Wives of Xantun – A strange and poetic scenario set in the Dreamlands, centered on the city-state of Hlanith, a long-lost love, and some very unsettling flowers. A surreal side-quest filled with symbolism and shadow.
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A Guide to Erillion – Introduce your players to the Isle of Erillion, a vanilla fantasy mini-campaign setting ideal for sandbox play. Includes key regions, tone-setting ideas, and integration hooks for other adventures in the series.
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Eldritch Experiments – When your players find an abandoned wizard’s lab, what do they do? This article gives GMs inspiration and consequences for magical experimentation – fun, fatal, and flavorful.
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Does Energy Drain Suck? – A short, punchy GM essay discussing the often-loathed energy drain mechanic and presenting creative solutions for making it more interesting at the table.
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Gont, Nest of Spies (21 keyed locations) – A thriving port full of lies, secret allegiances, and dangerous NPCs. Packed with adventure hooks and factional intrigue, this city crawl invites players to get tangled in plots far beyond their pay grade.
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Down the Smugglers’ Walk (40 keyed locations) – Beneath Gont lie hidden tunnels and cursed vaults, from pit fights to planar portals. This expansive dungeon connects directly to the surface adventure and can fuel many sessions of grim exploration.
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The Swine Lord (11 keyed locations) – A wilderness side trek to a foul valley with a worse reputation. Is it superstition, or is something truly wrong with the place… and with its porcine protector?
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Bonus Maps – Includes a fold-out players’ map of the Isle of Erillion, and a map of the town of Gont, perfect for over-the-table play and sandbox exploration.
Rich in mystery, modular in structure, and full of grim flavor, Gont, Nest of Spies is a toolkit for referees who want their worlds strange, dangerous, and full of secrets waiting to be uncovered.
| Tömeg | 0,3 kg |
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| Méretek | 21 × 14,5 × 0,3 cm |
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| Könyv ISBN száma | 978-615-5902-00-0 |
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